Transferring FBX animation

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Hi;

I have two FBX files – one contains animated mocap data, the other a rigged mannequin. I would like to transfer the animation from the mocap file onto the rigged character; is there a straightforward way to do this (before I go down the tedious and painful path of copy-pasting animation curves from individual bones)? Presumably I may also need to be aware of offsets (i.e. if one file is in a different coordinate space than another).

Thanks!
–a
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If your two FBX files have the same bone names, you may be able to simply point one rig to the chop network of the other.

There is also a retargeting technique you can try.
Read GoldFarbs post here:
https://www.sidefx.com/forum/topic/55681/#post-250676 [www.sidefx.com]
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