Day 20 | Worlds: Space
41397 113 5- Saranoff
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- manja
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- geoffburns
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Day 20 - Space….the final frontier? I don't know about anyone else…but I am running on fumes right now…going to push through, but man, this has been intense!
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- jolmsted
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Houly 20 - Planets go blerp - Thanks JohnKunz for the great stream!! https://www.twitch.tv/johnkunz [www.twitch.tv]
Edited by jolmsted - July 20, 2020 22:59:03
- Praj4210
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- hediedscreaming
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To me, nothing says “space” so much as a Chesley Bonestell style moonscape…
Got a lot further with heightfields today. This one is almost doing what I wanted it to do! I built the Saturn model, but used the nice texture maps provided by James Hastings-Trew at http://planetpixelemporium.com/saturn.html. [planetpixelemporium.com] The rocket is a curve primitive artifact, which let me mimic the sleek lines of golden age space hardware. The stars… Well, let's just say that the Scatter SOP has been getting a workout lately!
Got a lot further with heightfields today. This one is almost doing what I wanted it to do! I built the Saturn model, but used the nice texture maps provided by James Hastings-Trew at http://planetpixelemporium.com/saturn.html. [planetpixelemporium.com] The rocket is a curve primitive artifact, which let me mimic the sleek lines of golden age space hardware. The stars… Well, let's just say that the Scatter SOP has been getting a workout lately!
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Program testing can be used to show the presence of bugs, but never to show their absence! -- Dijkstra
Program testing can be used to show the presence of bugs, but never to show their absence! -- Dijkstra
- skkatecasey
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- Christian Hagbarth
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Hi everyone! For the topic of space I decided to do a fully textured and scale/speed accurate version of our solar system(with the exception of the sun)! The planets can have offseted rotations from the sun and rotation speed can be controlled using a multiplier for better artistic control
https://vimeo.com/440198337 [vimeo.com]
https://vimeo.com/440198337 [vimeo.com]
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