I have posted the question for 3 times, no response.
Is there any vop like shading layer parameter vop under rsl shader?
It is a really!!! a big problem to me that how to read uv from object for rman shader? ????????????????
shading layer parameter vop?
4461 4 0- ykcosmo
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- jesta
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- Siavash Tehrani
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IIRC s and t are for the parametric coordinates, like on a NURBS patch. I've never used the RSL side of VOPs, but shouldn't you be able to import the UVs just like any other attribute with a Parameter VOP? Parameter VOP > type: vector > name: uv > Vector to Float VOP > pipe the first two floats wherever your next node takes s & t.
Don't know how different RSL is, but I hope that helps.
Don't know how different RSL is, but I hope that helps.
- ykcosmo
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