397: [(-11.9090395, -1.6237016, 1.7619853), (-2.7380996, 29.145615, 15.648681)], 398: [(-11.906322, -1.6233346, 1.7608827), (-2.738593, 29.144789, 15.652532)], 399: [(-11.904909, -1.6232594, 1.7602102), (-2.7388527, 29.143358, 15.656406)], 400: [(-11.904765, -1.6234585, 1.7599592), (-2.7388806, 29.141418, 15.660151)], } int[] faceVertexCounts.timeSamples = { 1: [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4
Those entries run for the full 400 frames, just rows of 4 4 4 4 4.
A quick google says faceVertexCounts is as it sounds, the number of verticies per poly. It also says that if there's time entries, it's there because the mesh is changing topology over time.
I know in this case the mesh topology doesn't change; It's a plant that we're loading, adding a bit of keepalive wiggle, and writing it out again.
Is there a way we can tell lops this, so it doesn't write out all that needless per frame data?