Tips on how to do recursive terrain fx?

   239   1   0
User Avatar
Member
31 posts
Joined: March 2015
Offline
https://www.sidefx.com/gallery/recursive-abstract-terrain-vol2/ [www.sidefx.com]

Anyone know the best approach for something like that?
I'm guessing terrain volume base …. then fill them somehow…

I've had a hard time wrapping my head around clustering volumes in vops like doing lego brick fills for example. If anyone has any tips or resources that would be awesome.

Thank you!
User Avatar
Member
2550 posts
Joined: Feb. 2012
Offline
Hi,

You could convert your volume into points using VDB Visualize Tree SOP:
https://www.sidefx.com/docs/houdini/nodes/sop/vdbvisualizetree.html [www.sidefx.com]

Then sample the height on the points to copy boxes on them with the correct height, etc. You can do the same for colors and any other attribute.

This way you can increase your heightfield resolution to get more detail and therefore more boxes, etc.
Senior FX TD @ Industrial Light & Magic

Get to the NEXT level in Houdini and VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
patreon.com/animatrix | gumroad.com/animatrixx | vimeo.com/animatrix3d
Hardware: Asus ProArt Studiobook One | i9 9980HK | RTX 6000 | 64GB | 4K
  • Quick Links