Z is Up - Asset rotated 90 degrees in UE4 - Fix?

   2813   2   1
User Avatar
Member
3 posts
Joined: Dec. 2020
Offline
Hello, I have my Z axis set as up in Houdini, and now when I export my .hdalc it comes in to UE4 rotated 90 degrees.

I cant seen to find an option in the export of the Asset or in the UE4 Plugins setting to fix this.

Having looked in the documentation I see there should be a setting for 'Geometry Scale and Import,' but this doesnt seem to be there now - v2 - https://www.sidefx.com/docs/unreal/_settings.html [www.sidefx.com]

Does anyone know the solution for this please?
Edited by GreyDesigns - Dec. 12, 2020 10:57:20
User Avatar
Member
31 posts
Joined: Sept. 2019
Offline
I've always just left Houdini by it's default settings when exporting to Unreal. FBX export and meshes from HDAs automatically corrects for unreals coordinates.
Houdini Technical Artist @ Sharkmob
User Avatar
Member
118 posts
Joined: Dec. 2013
Offline
GreyDesigns
Hello, I have my Z axis set as up in Houdini, and now when I export my .hdalc it comes in to UE4 rotated 90 degrees.

I cant seen to find an option in the export of the Asset or in the UE4 Plugins setting to fix this.

Having looked in the documentation I see there should be a setting for 'Geometry Scale and Import,' but this doesnt seem to be there now - v2 - https://www.sidefx.com/docs/unreal/_settings.html [www.sidefx.com]

Does anyone know the solution for this please?

I've been looking for a solution like this too. Currently our project cannot be default Y since it is set to Z up for our pipeline. Changing our project to Y for certain HDA's would only cause confusion since other artists use these tools. This would most likely have to be a setting changed with SideFX.

An alternative solution we have used is to place a transform with rotation set to 90 at the end of the network. Not the best way at the moment.
  • Quick Links