hi ,
I'm creating this flocking system, where I'm using a wind POP to drive a group of particles about x and Z (a 2D plane) at random.
I'm using the Amplitude parameter in the Noise Tab (within the wind POP) for this… seems ok, at least for now.
I also have a few sequences of geos (all walk cycles) that run at different speeds.
Is there a way of getting the speed of particles within a certain range?
I need to group particles depending on their speed range to copy the correct walk cycle to that group. (e.g: slow particles will be assigned a slow walk, fast particles will have a fast walk… ).
Any ideas?
Thanks
Returning the speed of a particle
3900 3 2- furball
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