KineFx - tetconform node completely triangulates topology

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I'm following this tutorial, I'm around step 18:45 [youtu.be]

Hey All!
I'm experimenting with KineFx for the first time but I'm having trouble getting through the setup. I was hoping to find some more understanding here. I'm following the above tutorial, and I'm around 18-19 minutes in. Tetembed works as it should but tetconform creates a completely triangulated geo.

It only works if I enable 'base size' in the tetconform node, if I don't I get the following error

I feel there's something wrong with the FBX file, I made it in Zbrush and I checked it multiple times in C4D to see if there was anything going on I couldn't see in Houdini but it seems like it should just work fine.

Invalid source /obj/geo1/tetconform1/tetrahedralize
Error: Invalid Max Size constraint (can't be 0)..


I've attached some images and a zip with the project file + fbx

Thank you!!
Edited by tehchriis - June 22, 2021 10:51:24

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I have seen the same message and am really curious what is the source of it. By any chance did you find out what was wrong?
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Hey, you are trying to capture packed geo.
First unpack it and then capture

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capture.jpg (173.0 KB)

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also, you shouldnt have to change the settings on the tet embed, defaults should work fine for your model
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Thank you... this problem was driving me crazy for quite a while... Unpack solved it for me.
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