Hi all,
I'm trying to create a material using Triplanar Projection in Material X (MTLX).
I create an MTLX Standard Surface and pipe in my texture using a MTLX Triplanar Projection node plugged into my Base Input. The same texture is applied to all three planes. All is good. However, I'd like to change the scaling of the tiles but can't seem to figure out how to do it? There doesn't seem to be a Size/Scale in the MTLX Triplanar Projection node to allow me to do that and I'm new to Houdini.
Any ideas?
Scaling control for MTLX Triplanar Projection
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azes33
nice!!!..thanks a lot...and for rotate the triplanar?
There's a few different ways
chain a mtlxrotate3d for each axis of a euler rotation, or just one if you know the arbitrary axis you want.
mtlxtransformmatrix--3x3 signature is broken for me, but a 4x4 works. It's a pain to set the values from a euler though.
Define a space using a USD Coordys relationship and reference the space on the mtlxposition node.
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