DOPs of the future?

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Cool real time fracturing and dynamics software:

http://www.pixeluxentertainment.com/tech.htm [pixeluxentertainment.com]

Check out the clip here:

http://www.pixeluxentertainment.com/demo.htm [pixeluxentertainment.com]

I saw a demo of this a while ago and the objects are not pre-fractured. The System does it all in real time. Of course, there is a plug-in for Maya and Max coming out (or out already), so I hope DOPs won't lose a lot of it's “uniqueness”.

This does raise the bar for Houdini to support some sort of Automatic or Semi-Automatic Fracturing.

Cheers,
Craig
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It's interesting to see a lot of the Dynamics solutions that are coming out for other toolsets. I wonder though - do they provide a lot of power for back ends that aren't necessarily designed to handle that power? Houdini's proceduralism, and ability to handle complexity come in pretty handy with much of this kind of stuff. It's not all about the size of the engine after all…

I do agree that there needs to be a cool break-up Sop. (There's something in v9 that should make such rigs easier.)

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