Mtlx Transform Normal

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Hi,

I'm having trouble with the mtlxtransformnormal node - it seems no matter what space I'm plugging in nothing changes.
I have a vector (for demonstration a constant) that I plug in and the output is plugged into the base_color of a standard surface node - just to see what's/that something is happening.

But no matter what I type into the Fromspace and Tospace parameters the color never changes.
The help of the node isn't really helpful, it doesn't suggest what I can type there so maybe I'm just spelling it wrong. Any help is appreciated!
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I am also having this problem in XPU/CPU 19.5.640. Nothing I put in changes anything and the documentation is next to useless. I want to go from tangent to world space, how can I achieve this?
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