What does unreal_tag_* in the docs mean?

   1585   1   0
User Avatar
Member
339 posts
Joined: June 2013
Online
Not making sense of unreal_tag_*import or export, mentioned at https://www.sidefx.com/docs/unreal/_attributes.html [www.sidefx.com]
"unreal_tag_* Prim string Inputs Prefix used to import the input object/actors tags as attributes."
Houdini is picking up the Actor tag as well as the geometry component tag but using the tag value as a group, not exactly as an prim attribute.
I was expecting more of an attribute like unreal_tag_0with string value Tag Value
Also using unreal_tag_*to go from Houdini to Unreal is also not producing any tags.

What is the correct expectation for that keyword?

Thanks
prb

Unreal: 5.0.0
HEngine: 19.0.531


Edited by probiner - March 24, 2022 08:06:56
User Avatar
Member
339 posts
Joined: June 2013
Online
https://www.sidefx.com/docs/unreal/_inputs.html#InputsWorld [www.sidefx.com]
Apparently for World Outliner inputs that's how tags are processed.
  • Quick Links