Python LOPs Materials
1148 2 0- TRex92
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- mtucker
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USD doesn't have explicit python documentation, but the correlation between the C++ API and the python API is pretty good. So you can usually use a combination of the C++ documentation and auto-completion in the python shell to figure things out. For material binding, the place to start is with this class: https://graphics.pixar.com/usd/dev/api/class_usd_shade_material_binding_a_p_i.html [graphics.pixar.com]
- TRex92
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