Ruspa I am trying to debug a solaris render scene, I ve bumped into these two messages:
/lights/arealight1 not added to tree: Light has a complex shader or shaping
shaping has been tweaked, what does define a complex shaping?
any change to shaping counts as complex shaping for light tree purposes.
Ruspa /lights/pointlight1 not added to tree: Point/Line light not supported
can I use point lights in Karma?
yes, but the light tree doesn't support them.
The light tree is an acceleration structure to help with rendering scenes with large numbers of lights. If the lights are point lights or have shaping controls enabled such as spotlight, then the acceleration structure won't include them and they will be evaluated sequentially without any intelligent light picking from the tree.
You could quite easily edit the lights en masse and force them to be uniform. It'll result in a different look, of course, but worked well enough for my testing purposes. I've tested this with some production rigs intended for a different renderer where all the lights had a non-default Focus exponent.