Hi!
I have a mesh composed of many parts. It has big, small, highpoly, lowpoly geos. Once I pass it through a polyreduce, some parts disappear (most likely because they are too low res already).
Its super important that I keep at least 1 polygon per part. Any way of forcing it?
I'm currently using the Preserve Quads and reducing by percentage (10%).
-Olivier
Polyreduce is blasting parts: thats bad for me!
751 2 0- olivierth
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- Siavash Tehrani
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- EJaworenko
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Could you use the "Preserve Features" with "Hard Points"? Select 1 prim per object, promote it to a point group, then feed it into polyReduce?
Alternatively, I think Siavash's solution would work quite well. Some form of filtering out the pieces that are already low-res enough then only poly reducing the rest. You might also be able to do this via polygon perimeter if they're relatively even vs polycount.
Alternatively, I think Siavash's solution would work quite well. Some form of filtering out the pieces that are already low-res enough then only poly reducing the rest. You might also be able to do this via polygon perimeter if they're relatively even vs polycount.
Houdini TD, I focus on tools for procedural asset creation.
www.jaworenko.design
www.jaworenko.design
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