In and asset, I've got multiple pieces with exactly the same topology but different scale, orientation, position. I'd like to uv one of them and transfer the uvs to all other similar pieces (overlapping). Is there a sop for that already?
there's: attribtransferbyuv edit: Actually, I used attribtransferbyuv SOP along with uv_transfer for transferring UVs between meshes with different topologies, but on top of each other. In your case, uv_transfer might what you're looking for.