How to deform an object along the curve drawn by a particle
546 4 0- willm
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- Enivob
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To make lines from particles in motion, you use the trail sop followed by an add. You need to have id attribute turned on inside the popnet.
Check out this post for a way to deform once you have a set of lines.
https://forums.odforce.net/topic/39351-kohuei-nakamas-effect/?tab=comments#comment-190689 [forums.odforce.net]
Check out this post for a way to deform once you have a set of lines.
https://forums.odforce.net/topic/39351-kohuei-nakamas-effect/?tab=comments#comment-190689 [forums.odforce.net]
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- willm
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Thank you. This helps a lot. One thing I can't seem to do is this: I use this module to create a school of fish. The popnet is used to define the trajectory of each fish. I would like to be able to give the Path Deform random input geometries (here, different Alembic animations). It seems that I can't set input attributes in the Path Deform.
- animatrix_
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You can use the Piece Attribute on Path Deform SOP.
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Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | animatrix2k7.gumroad.com
- willm
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