Particle emitter stops working when in RBD Bullet Solver
513 4 1- dhuiting
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Hi!
I have a setup where I want to have a stream of rocks flowing through a pipe. I used $F in jitter seed parameter of a points from volume node so I get between 0 and 5 points on each frame. Then into popnet and copy to points to have rocks birthing randomly. That all works fine, but when I put into RBD bullet solver so the rocks can collide with the pipe, I don't see any rocks at all.
This setup worked great (including the RBD solver) when I had a set number of rocks birthed only on the 1st frame. They went through the pipe just fine.
What am I doing wrong here? Hipnc file attached.
thanks,
Dan
I have a setup where I want to have a stream of rocks flowing through a pipe. I used $F in jitter seed parameter of a points from volume node so I get between 0 and 5 points on each frame. Then into popnet and copy to points to have rocks birthing randomly. That all works fine, but when I put into RBD bullet solver so the rocks can collide with the pipe, I don't see any rocks at all.
This setup worked great (including the RBD solver) when I had a set number of rocks birthed only on the 1st frame. They went through the pipe just fine.
What am I doing wrong here? Hipnc file attached.
thanks,
Dan
- tamte
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- dhuiting
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Hi Tomas!
Thanks so much! That is super helpful. It works now, yay!
I am wondering one other thing. I used a clip node at the end of the pipe to get rid of the rocks flying around after they leave the pipe, but at frame 233 there's a random rock that seems to come out of nowhere past where the clip point is. Is there a more elegant way to get rid of points after they exit the tube?
Screenshot and updated project attached.
thanks,
Dan
Thanks so much! That is super helpful. It works now, yay!
I am wondering one other thing. I used a clip node at the end of the pipe to get rid of the rocks flying around after they leave the pipe, but at frame 233 there's a random rock that seems to come out of nowhere past where the clip point is. Is there a more elegant way to get rid of points after they exit the tube?
Screenshot and updated project attached.
thanks,
Dan
- tamte
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- dhuiting
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- 11 posts
- Joined: June 2021
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