Generating Motion using CHOPs
This project represents an experimental approach to creating motion. I used the channel operators in Houdini 16.5 to generate a motion library for the mech model. The library currently contains a few basic motions, like: walking, running, turning and some blends in between.
All the motions are built using CHOP nodes so they are fully procedural.
Mech model provided by: silvankerseboom.artstation.com
I worked on this project in my 2nd year at Breda University of Applied Sciences