I'm following this procedure to set the bones rest angles (http://www.sidefx.com/docs/houdini13.0/character/restangles) [sidefx.com] but when I rotate the bones, although I see the angle change in the Bone tab > Rest Angles parameters, the bones stay still in the viewport.
I have changed the Edit > Objects > Bone Kinematic Override: IK Rest, but it doesn't make a difference.
What am I missing?
Thank you!
H 13.509
UPDATE:
Attachment 1) If I rotate the bone to the right, the bone is still in its initial position although you can see the guide has moved
Attachment 2) If I pull on the (elongate) red arrow on the bone, suddenly the bone jumps to the guide in the display
Setting Bone Rest Angles Doesn't Work
1996 2 0- firefly9000
- Member
- 169 posts
- Joined: April 2014
- Offline
- edward
- Member
- 7722 posts
- Joined: July 2005
- Offline
- firefly9000
- Member
- 169 posts
- Joined: April 2014
- Offline
-
- Quick Links