Can pos blend control feather bones?
769 10 1-
- guoli
- Member
- 21 posts
- Joined: 11月 2024
- オフライン
-
- AntonMoss
- Member
- 24 posts
- Joined: 3月 2015
- オフライン
I was never able to get that pose blend component to work, it drove me crazy, I think it’s broken, but don’t quote me on that. I found a different method which was posted by William Harley a while ago. I’ll post it shortly. You basically need to extract your skeletons and setup all the required elements in a graph with a skeleton blend.
Edited by AntonMoss - 2026年7月25日 01:18:09
-
- AntonMoss
- Member
- 24 posts
- Joined: 3月 2015
- オフライン
-
- guoli
- Member
- 21 posts
- Joined: 11月 2024
- オフライン
AntonMoss 安东·莫斯
Here you go, and credit goes to William for this. This would be great to roll into an autorig component. I'm going to hold off on building the component until they release Cedric, the flying monkey. Hopefully that will show up in the content library soon, after they clean up the file.
AntonMoss 安东·莫斯
Here you go, and credit goes to William for this. This would be great to roll into an autorig component. I'm going to hold off on building the component until they release Cedric, the flying monkey. Hopefully that will show up in the content library soon, after they clean up the file.
Thanks for your enthusiastic answer, but it doesn’t seem to be what I’m looking for! What I mean is the feather bones in Houdini’s feather system, hmm, the bones generated by Control Groups in addgroom. They can be controlled in pos blend.
-
- guoli
- Member
- 21 posts
- Joined: 11月 2024
- オフライン
-
- guoli
- Member
- 21 posts
- Joined: 11月 2024
- オフライン
I'm looking forward to using feathers to create this effect, and when I collect wing feathers, they also get collected.
If I don't use posblend, I think I'll have to manipulate the feathers one by one in the APEX Network View, which is a huge amount of work.
Thanks everyone, because I'm afraid I'm not very smart and can't express myself clearly, taking up a lot of the platform's resources, I apologize!
If I don't use posblend, I think I'll have to manipulate the feathers one by one in the APEX Network View, which is a huge amount of work.
Thanks everyone, because I'm afraid I'm not very smart and can't express myself clearly, taking up a lot of the platform's resources, I apologize!
Edited by guoli - 2026年7月25日 07:34:37
-
- guoli
- Member
- 21 posts
- Joined: 11月 2024
- オフライン
-
- KaiStavginski
- スタッフ
- 681 posts
- Joined: 8月 2013
- オフライン
-
- guoli
- Member
- 21 posts
- Joined: 11月 2024
- オフライン
-
- william_harley
- スタッフ
- 147 posts
- Joined: 10月 2023
- オフライン
Hi, you can also give the set driven key a go. This way you dont have to deal with all the skeletons and things. You simply pose the wing and feathers using the apex_rigpose sop and use that in the set driven key to do the pose blending.
This is what we used for Cedric the chimp that we showed off in the demo.
This is what we used for Cedric the chimp that we showed off in the demo.
Edited by william_harley - 昨日 03:11:40
-
- guoli
- Member
- 21 posts
- Joined: 11月 2024
- オフライン
william_harley
Hi, you can also give the set driven key a go. This way you dont have to deal with all the skeletons and things. You simply pose the wing and feathers using the apex_rigpose sop and use that in the set driven key to do the pose blending.
This is what we used for Cedric the chimp that we showed off in the demo.
Thank you, yes, this solves the problem! Yay~
-
- Quick Links


