workflow question

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Hi a silly question I think. How someone manages what the usd overwrites on a final stage usd?
Basically I have an animated geometry and then we have a camera and lights on the scene.... it feels to me that is overkill that every time I hit save to disk on the usd rop it saves everything, even if I am just tweaking cam parameters.
Is there a way to manage this?
Basically to have the animated geo on a separate usd or layer?
Honest workflow question here, will like to know best practice.

Edited by Nicolas Heluani - 2026年6月30日 21:07:33

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You could save you geo to usd and reimport it to your render graph, or cache it to bgeo and use geometry clip sequence LOP.
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The rop has a parameter for 'files to save' that lets you control exactly which layers are saved. It probably doesn't save any cooking time, but will save I/O time and prevent file updates to files you don't want to change.
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The rop has a parameter for 'files to save' that lets you control exactly which layers are saved. It probably doesn't save any cooking time, but will save I/O time and prevent file updates to files you don't want to change.
Nice,thanks! I will check it out.... my issue is that i am sending the scene to a renderfarm which means is more efficient to prerender the usd stage file before rendering, but if everytime I do a test the stage needs to take 9 min to save the usd it kinds of crap.

Definitely making the animated rbd an object will be better.

EDIT: yep it was the "files to save" what i needed to set up thanks!
Edited by Nicolas Heluani - 昨日 01:00:37
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For RBD objects you should be looking into the RBD procedural and it will save you a lot of export time. But yeah typically pre exporting parts of your graph that you are no longer tweaking, then sublayering them or referencing them back in will be better if you are at the last stage of just animating cameras or lights.
Enrique De la Garza
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