I'm on the last line to build the process for my job.
Still on houdini apprentice on these days but I should be migrating on Indie soon.
Bake from HD data to low def is OK with simple maps baker.
I'm looking forward to make a UV mask with a border padding of X pixel.
To get this mask I'm going to a simple map baker who has got this option.
As I have a huge amount of objects to generate UV mask, i have to use bake tools.
my wish is to get png file like the one clean B&W joined in this message.
So I plug the object in simple maps baker SOP with a white point color.
but: when i bake the object, the map is generated in black ( even if I plug the object in both entries)
And last for the least, with this process, the map outside is blurry with a strange lighting effect.
Can you help me about this?
What is the process to get a Png file with my UV filled in white with a border padding like the screenshoot joined in my message?
I'm coming from softimage/XSI and 3Dsmax before , and i don't understand this situation
Thanks a lot , greetings from France.