Matcaps?
2845 4 0- Werner Ziemerink
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- mestela
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- Werner Ziemerink
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- twelveplusplus
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what about creating matcaps in houdini… what would i have to do?
Like, if I had a nice looking shader set up, how can i bake it out with mantra? like maybe with the games baker tool? and then map it to a sphere? and then render that sphere…
somethin like that? right?
i feel like i'm missing details though… like, what exactly does the exr contain besides for color data?
Like, if I had a nice looking shader set up, how can i bake it out with mantra? like maybe with the games baker tool? and then map it to a sphere? and then render that sphere…
somethin like that? right?
i feel like i'm missing details though… like, what exactly does the exr contain besides for color data?
- mestela
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