I'm sure this is quite easy but can't seem to figure it out , how can I get my primitive object color into the Mantra shading network so that I can use it to control a mix map?
I managed to get it! For those that would benefit from knowing I just added a “shading layer parameter” node inside the material builder node and it takes in the Cd attribute really well, previously I was trying to using import attribute in just the material network and it didn't work.