Day 4 | Shape | Rough | Animation

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Time to roughen things up. You can stay away from primitive shapes for a day.

Robert

PS - a reminder to not change your profile name during the contest. It makes it hard to count your entries properly.
Robert Magee
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Day4 Rough
Edited by AYANO_TFT - 2023年3月4日 00:24:30

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Day 4 - Rough

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Day4

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day04 rough
Edited by hoshigaki - 2023年3月4日 04:28:15

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Mardini rough day 4

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Day 4 - Rough

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Day 4 - Rough

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Day4 - Rough
Edited by nemurigi - 2023年3月4日 06:31:37

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Edited by bechica - 2023年3月5日 11:12:16

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Marudini_Day4_ROUGH

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Day 04 - Rough

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Rough

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Day 4 "Rough" Solaris/XPU

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Houdini Mardini 2023: Day 4 Shape Rough
Reminds me of Jormungandr.

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Day 4 Rough
Water/Ice sphere with lots of noises. A couple of crystals were done using TOPs to generate variations.
Retime Instances LOP was very helpful. But missing a lot of procedural nodes from Mantra for shading in XPU/MaterialX. Especially good-looking noises.
Optix Denoiser doing a lot of heavy lifting here.

Uploaded in 4K (not rendered though) otherwise, all details get compressed out of the video.
Edited by No_ha - 2023年3月4日 16:47:05

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Mardini2023 Day04 Shape Rough

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04_rough_SC.JPG (289.1 KB)

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Day 4 - Rough

Rough Sea






Edited by matslemmens - 2023年3月4日 16:35:34

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