FOLIAGE
Build rich, natural environments with foliage tools built using Houdini’s powerful node-based workflow. Use custom digital assets to generate trees, plants and vegetation with full creative control.
Biomes
The Labs Biome Tools give environment artists the ability to define rule-based systems for how vegetation and other elements appear and interact across a terrain to create natural and believable biomes. The tools handle placement logic and ecosystem behavior to generate highly realistic, procedural environments.
Natsura
Natsura is a third party toolset designed for artists and production teams in games, film, and creative industries who demand high levels of control and efficiency in foliage generation. It enhances your workflow, offering intuitive features that make creating realistic plant life faster and easier than ever before.
Integrated within the Houdini framework and fully compatible with Unreal Engine, Natsura enables you to bring your creative visions to life with precision and flexibility.
Scattering
Populate environments using scattering tools that lay down points you can use to instance foliage. Houdini provides different hierarchical methods for managing how the individual pieces are distributed in relation to each other.
Foliage Nodes
Here some of the nodes to look out for when working with foliage in Houdini. These nodes let you to quickly and efficiently build, scatter and manage different kinds of plant life for your environments.
LEARNING RESOURCES
Check out a growing collection of lessons focused on Foliage in Houdini.
FOLIAGE TOOLS ARE AVAILABLE IN:
Houdini CORE | Houdini FX | Houdini Indie | Houdini Education | Houdini Apprentice