Nicolas Heluani

Nicolas Heluani

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non manifold geo from VDB???? Nov. 17, 2017, 8:43 a.m.

jsmack
Turn off adaptivity, it is pretty good at making garbage meshes.
I will have that in mind next time… for now I manage to clean the geo procedurally and apparently the boolean and bullet seem to work fine. thanks for the advice though, will make a note of it for the future.
PS: Kudos on the new polyreduce SOP!!! at least in this case worked like a charm to reduce the geo while keeking the overall look.

non manifold geo from VDB???? Nov. 16, 2017, 7:16 p.m.

Hi, I am a bit confused.
I made liquid in order to create a geo.
And the geo that the particle fluid surface SOP produces has unshared edges?
Is this normal?
I will be later using boolean in the geometry so it does need to be clean.
Any recomendations or advice?

bind export affects principle shader Nov. 16, 2017, 5:25 a.m.

JasonSlab
Yes this is a bit of a issue with the new MAT context, connecting binds to the shader as a property of sorts is a good idea.

Yep… The new MAT context is an awesome system.
So requiring to incorporate AOVs into each shader will kind of defeat that purpose.
I think this problem happens only when dealing with packed primitives and point color so I already report it as a bug:

bug #86507