Nicolas Heluani

Nicolas Heluani

About Me

VFX, Motion Graphics, fun in general.Freelance VFX Artist based in Reykjavik, Iceland.nicolasheluani@gmail.com

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Houdini Skills

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My Tutorials

obj-image Beginner
RBD Bullet Solver
obj-image Advanced
Vellum Worms

Recent Forum Posts

Will SideFX explore outside Houdini?_ Oct. 5, 2026, 12:01 a.m.

I didn’t mean realtime renders. But apps that put Realtime performance over procedural workflow as imperative. Soft like substance painter or zbrush excel as they focus on realtime feedback while working on destructive workflows. While Houdini puts premium on making sure all tools are procedural and talking to each other. A few years back I would discard the idea of SideFx even exploring this as the market is pretty much dominated by those two and Blender comes as a good second option. But with cops, Vulkan and the already powerful tools within Houdini. At least substance painter seems very achievable almost as a by product of the improvements they made.

Will SideFX explore outside Houdini?_ Oct. 2, 2026, 7:03 p.m.

Pretty good points @mandrake0 I would have thought that bringing that functionality within Houdini would make the software more complex. But I definitely see the expansion of Copernicus in particular to compositing.
Houdini has a very robust modeling toolkit also what it really lacked was a comfortable UI to not leave the viewport and a good geo representation Vulkan and the new ui basically put them half there.

Will SideFX explore outside Houdini?_ Oct. 2, 2026, 12:57 a.m.

Ok, random thought of the day, but I would love to hear how other people think about this.

I was wondering why not SideFX explore adding other small apps to its rooster.
I am thinking particularly of soft that depends on real-time performance over procedural structure. Such as Substance Painter or Zbrush?
The development of Houdini seems to remain top of the line, would the company venture outside that to maybe poke at other fields?

I just see how much animation, rigging and layout have radically improved over the years and now with the focus on texturing and GPU performance enhancement....well I was wondering if there is something else coming.