Scott Keating

ScottKeating

About Me

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Scott Keating is a production specialist at SideFX specializing in the user experience needs of Houdini artists. He is also an award-winning commercial illustrator, designer, and comic-book artist and his work has been published worldwide, in magazines, books, comics, and commercial products.

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My Talks

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Lighting and Rendering
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Rigging and Muscles
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Houdini 16 for Games
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Thinking Procedurally
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Intro to VFX
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Houdini for VR

My Tutorials

obj-image Beginner
Mantra User Guide
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PyroFX | Volcano
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Mantra Waterfall Render
obj-image Intermediate
FLIP Fluid Waterfall

Recent Forum Posts

Wires from hairgen April 4, 2020, 4:24 p.m.

Here is a simpler setup without the foreach loop and using the new Sweep SOP, which for this case will be much faster than polywire and includes a ramp for the profile.

Cheers,
Scott

How Would I Create Procedural Offset Cables? March 23, 2020, 2:59 p.m.

I'm not sure from your description exactly what you are attempting to do, but you could start quite simply by using a sweep SOP?

If you want to build something from scratch, you could also begin with an Orientation Along Curve SOP and Copy To Points, or even a Copy To Curve SOP.

Hope this helps,
Scott

Creating a partial edgeloop Jan. 20, 2020, 1:54 p.m.

OneBigTree
I take that as a big NOPE.
Pity…

The above selection will work correctly, and edge divide the correct tool for your example.

Unfortunately, it is quite an old node which means some legacy behavior which is probably unexpected.

In the case of edge divide, the order of your selection determines the direction/order of the new edges. So, if you select ‘around’ your box in one consistent direction, everything should work fine.

Obviously this is not a desirable interaction, and is a known issue which we hope to address.

Cheers,
Scott