In this video we will learn how to Align point normals along a curve, this is a very useful technique used for a lot of different things in Houdini, so learn it and I guarantee you it will be useful.


CREATED BY

VAROMIX WEY

Varomix has created a vast library of Houdini training over years. Recently he has started on his own venture with MIX Training, a training and community resource for Houdini, Unreal Engine, Python and much more. He also works as a procedural artists at AI.Reverie, building worlds to aid computer vision algorithms. If that alone is not enough, Varomix also find a little escape through his metal band WEYEZ.

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COMMENTS

  • nader_gholipour 7 years, 4 months ago  | 

    Hi, thanks for really amazing Tutorial, i need to create similar effect for my cached a particle stream which I used a Lattice to deform the shape of it.
    is there a way to create a new Normal Vectors for all particles as well? so the Vectors match the particles new motion?

    Thank you.

  • Peter McMullan 6 years, 5 months ago  | 

    Thanks for that, very helpfull :)

    • varomix 6 years, 5 months ago  | 

      Awesome glad you found it useful, Cheers!

  • Enivob 6 years, 1 month ago  | 

    An oldie but goodie. Thanks for explaining the various methods.

    • varomix 6 years, 1 month ago  | 

      glad you liked it

  • jamestmather 3 years, 9 months ago  | 

    Thank you for the tutorial. What is the node created at 1.21 (point1)? If I add a POINT node it has very different inputs (it's an attribute wrangle) but yours seems to be different than the H18 Points node. Any help appreciated.

    • varomix 3 years, 9 months ago  | 

      is an OLD node, is not available anymore, you could do something similar in an Attribute Wrangle, I recommend you use the PolyFrame method at 3:24 time

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