MOGRAPH RASTERIZER PART 1 | BUILDING A PROCEDURAL RASTERIZER
This tutorial is part of the series "Houdini FX for Motion Graphics." In this lessons, 3D- & VFX-Trainer Helge Maus (pixeltrain.de) demonstrates, how the procedural approach of Houdini FX can help the artist to be more effective in the fields of Motion Graphics, Creation and Commercials. Step by step he builds a tool for rasterizing surfaces, adds UVs and groups, talks about texturing with the Principled Shader and prepares the scene for Rendering with Mantra. Also, topics like AOVs and custom passes for object ids are bespoken.
COMMENTS
Ignacio38 7 years, 1 month ago |
Great Tutorial! Thank You!
ThomasSpaceflower 7 years ago |
Hey, great Tutorial. Easy to follow and well explained.
I'm only little confused about the fuse node. It dosen't delete 2/3 of the points (as I think it should). I tried it with 4 Primitives each 3 Points. After the fuse node I ended up with 8 Points instead of 4.
Anyways, big thanks for the Tutorial!
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