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For game artists learning Houdini for the first time, it is important to get a good understanding of how a procedural node-based approach works. In these quickstart tutorials, you will learn how to create geometry using both interactive and procedural techniques. You will learn about the importance of groups and attributes and how to wrap up your node networks into Houdini Digital Assets. These lessons covers important workflows needed to create procedural game art.

NOTE: Some of these lessons use the SideFX Labs tools. Make sure the latest release (non production build) is installed when doing this lesson.

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

COMMENTS

  • jmguevara 1 week, 3 days ago  | 

    Thanks so much

  • ar180 1 week ago  | 

    How do you get the polycount number to show up?

    • ar180 1 week ago  | 

      Nvm... Press D, go to Guides tab and switch on Geometry information

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