GUARD TOWER 2 | WOOD WALL PART 10 | BAKING TEXTURES IN HOUDINI
In this lecture we are going to take a look at how to use Houdini’s Texture baking tool. This will allow us to bake out all of our high resolution information, onto our low resolution game model. We will also prep the High Res Wall with vertex colors so we have color selection masks to use in Substance Painter. By the end of the course we will have the final low resolution ready for our game engine with its textures baked out.