In this video, we'll explore the KineFX IK Solver VOP example file from the Rig Attribute VOP help page.
The scene shows how to capture a tube from a dynamic number of KineFX joints and how to use the various signatures of the IK Solver VOP node.

COMMENTS

  • Harold1007 3 years, 5 months ago  | 

    Thanks for sharing this, do you think this new method will replace the old one? or it's more for mocap?

  • goshone 3 years, 5 months ago  | 

    I was wondering how you would approach an insect leg, with maybe 3 or 4 joints, but ultimately controlled by an IK chain, probably with a twist affector. When I tried, it would always force the joints to be extended/straight if possible. The toggle ‘Resist Straight’ didn’t seem to do anything. There also doesn’t seem to be joint limits like you get when building bones at object level. Any suggestions would be helpful.

  • polimpiado 3 years, 1 month ago  | 

    Clear as mud :)

  • joehabgood 2 years ago  | 

    thanks for the tut:) where is the file?

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