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Create a magic projectile effect using Houdini to define the look and the VFX Graph in Unity’s HDR Render Pipeline to define gameplay. Through this lesson, learn how to create a base mesh for the projectile, an RBD sim of the ground breaking apart and a vector field to shape the particles in Houdini. In the end, use the Unity VFX graph to bring all the parts together and add the results into gameplay.
NOTE: These lessons use the SideFX Labs tools. Make sure the latest release (non production build) is installed when doing this lesson.
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COMMENTS
ThomasSpaceflower 3 years, 10 months ago |
I always watch Simon's videos! Thanks for sharing
BlissettDMB 3 years, 9 months ago |
Great work Simon!!! Really excellent tutorials as always!!!
Can we possibly get a tutorial on how to do Destruction\Vertex Animation setup between Houdini and Unity.
There was this great walk-through by the Boarderlans 3 team, but it was focused on Houidni and Unreal.
See SideFX Video on Youtube here: https://www.youtube.com/watch?v=KYCDmOe4i_A
Destruction Reel: 2:14
Vertex Animation: Minutes:13:14
If this is already in the Game Toolkit, any links provided would really help.
Many thanks again,
Dave.
Simon_V 3 years, 9 months ago |
The artist who worked on the borderlands vfx made a video for Sidefx. It is a full tutorial talking about destruction and vertex animations. It is shown in Unreal and will work in Unity as well. https://www.sidefx.com/tutorials/destruction-fx-for-realtime/
BlissettDMB 3 years, 8 months ago |
I thought I had my ear to the wire... How did I miss this?
Checking out the tutorials now.
A Big Thanks Simon [and the rest of the SideFx team]. Big Brains!!!
Ujjawal 3 years, 9 months ago |
Loved it when are the other videos coming out?
maxpleaner 3 years, 6 months ago |
Does this work with URP?
maxpleaner 3 years, 6 months ago |
never mind i should watch the video first lol .... you said like 1 min in that its not
goodbyegirl1974 3 years ago |
Thank you for your video. it is amazing for me.
May I ask a question?
I couldn't understand how I use "Volume Tiling" node, named "volumetile19", on Houdini when I saw the third video, "VectorFields in Unity".
Would you tell me how I use "Volume Tiling" node?
And if possible, I want to get some samples about the geometry node named "VelocityFields". I'm very glad if you tell me how I get some samples about it.
Thank you for your video and reading my question.
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