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Create a magic projectile effect using Houdini to define the look and the VFX Graph in Unity’s HDR Render Pipeline to define gameplay. Through this lesson, learn how to create a base mesh for the projectile, an RBD sim of the ground breaking apart and a vector field to shape the particles in Houdini. In the end, use the Unity VFX graph to bring all the parts together and add the results into gameplay.

NOTE: These lessons use the SideFX Labs tools. Make sure the latest release (non production build) is installed when doing this lesson.

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

COMMENTS

  • ThomasSpaceflower 3 years, 10 months ago  | 

    I always watch Simon's videos! Thanks for sharing

  • BlissettDMB 3 years, 9 months ago  | 

    Great work Simon!!! Really excellent tutorials as always!!!

    Can we possibly get a tutorial on how to do Destruction\Vertex Animation setup between Houdini and Unity.
    There was this great walk-through by the Boarderlans 3 team, but it was focused on Houidni and Unreal.

    See SideFX Video on Youtube here: https://www.youtube.com/watch?v=KYCDmOe4i_A
    Destruction Reel: 2:14
    Vertex Animation: Minutes:13:14

    If this is already in the Game Toolkit, any links provided would really help.

    Many thanks again,

    Dave.

    • Simon_V 3 years, 9 months ago  | 

      The artist who worked on the borderlands vfx made a video for Sidefx. It is a full tutorial talking about destruction and vertex animations. It is shown in Unreal and will work in Unity as well. https://www.sidefx.com/tutorials/destruction-fx-for-realtime/

      • BlissettDMB 3 years, 8 months ago  | 

        I thought I had my ear to the wire... How did I miss this?
        Checking out the tutorials now.

        A Big Thanks Simon [and the rest of the SideFx team]. Big Brains!!!

  • Ujjawal 3 years, 9 months ago  | 

    Loved it when are the other videos coming out?

  • maxpleaner 3 years, 6 months ago  | 

    Does this work with URP?

    • maxpleaner 3 years, 6 months ago  | 

      never mind i should watch the video first lol .... you said like 1 min in that its not

  • goodbyegirl1974 3 years ago  | 

    Thank you for your video. it is amazing for me.
    May I ask a question?
    I couldn't understand how I use "Volume Tiling" node, named "volumetile19", on Houdini when I saw the third video, "VectorFields in Unity".
    Would you tell me how I use "Volume Tiling" node?

    And if possible, I want to get some samples about the geometry node named "VelocityFields". I'm very glad if you tell me how I get some samples about it.

    Thank you for your video and reading my question.

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