In this video, we're going to apply randomized materials on crowd
agents, or zombies, using the Material Style Sheets in Houdini. We start
by making a new Style Sheet Parameter, then add an override (this is the
material that we're going to do the override on and then randomize
different materials with). We can also use Set Target from Viewport
Selection to pick which zombie we want to do the override on, or apply
the override to all agents. We'll also plug in some CVEX scripts that
were prepared earlier, which will randomize our textures.