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This node lets you specify a subset of an unloaded scene, that you wish to see fully loaded while working. After diving inside the node, Houdini will setup a temporary load mask to load/display the full-quality assets that match the specified pattern. When you go back up out of the Isolate Scene node, the load masks is removed automatically.
Heavy USD scenes and shots are generally opened without loading payloads. This leaves bounding boxes in the 3d view, and makes opening such scenes extremely fast. Only limited work can be done on a scene that is fully unloaded. This node simplifies working in complex production scenes, without having to manage load masks explicitly. The load masks can manage payloads, population masks, or visibility.
The opinions and operations by nodes inside of this node get passed down the node graph. This node only takes care of managing the load masks for you.
This node does not affect viewport-only masks or visibility toggles, which are set in the Scene Graph Tree.
It is strongly recommended to un-toggle Load Payloads on the Sublayer LOP, when reading in heavy production scenes from disk. Alternatively, the Configure Stage LOP can be used to unload the paylods from a scene.
The Component Builder toolset can help you to setup assets with unloadable Payloads.
Individual Point Instances are not supported, as editing PointInstancers would require access to the entire instancer primitive anyway.
Loads the specified payloads.
Applies a population mask when inside of this node, completely removing all other primitives from appearing in the scene.
Load Masked Payloads
When enabled, the population mask primitives will also load their payloads automatically for you.
Makes the given primitives visible, and hides all other primitives from the viewport.
The primitive pattern for which parts of the scene to include in the mask, when diving inside of this node.
Primitives to never allow into the mask. Useful for ensuring certain primitives never appear within the