Trouble with autorig?

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Is anyone having trouble with the skinning (deform_rig) in the Quadraped or biped autorig? I think I may have the solution. If you dive inside the skin node, and click on the mirror group/edit tab, then the convert tab, the convert from should be set from primitives to points, not the other way round, as it is by default. The later mirror_capture_weights uses points, not primitives, so it throws up an error.

It might be a corrupt preferences file, but I rebuilt it and it still does it wrong.
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I concur with this bug, Sidefx please help us
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True, this is really bugging me every single time.

Not only that, there are some inconsistencies on display and selectability also on the various “modules” arms, spine, etc…

Plus I miss on the interface some character key framing tools…

I will report this of course in the bug reporting.

I would suggest SESI to do some serious documentation on the character rigging side of it, it is really navigating in the dark
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Hey guys, here's what i do to get around this hurdle:

Create the rig as usual and then hit the Create/Mod/Match button, 2 nodes will be created, the anim rig and the deform rig, refresh imports and match the definitions on the anim rig - do some test animations on your proxy rig - perfect!

On the deform rig(painting weights), refresh the inputs, as usual but do not match the definitions(this will keep the digital asset open for edit); when you drill down into the skin node -> mirror_group(where the error is) change the Edit - Convert - Convert from Primitives to Points from the default, this will correct the errors and you can continue painting weight - if you want you can match the definitions(to lock the digital asset)

Thank you
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I'm struggling with this problem myself, is there any definitive documentation on how to avoid the problem in H14? I tried following the above instructions but I still have errors or only half a deformation model showing up. I'm just trying to rig a simple biped but it's taking forever. It would have been done in Maya/Max long before now.
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after diving deep into the cave that is the auto-rig tool set…

I've fixed the mirror_group error.

look for it in the next daily build of 14.0.x
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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Yay! I know it's probably redundant for a lot of you guys but it's greatly appreciated from the likes of me :!:
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Thanks for your help on this! Can't wait to try it out.
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Awesome, it's working now.

It's not very noob friendly though - had to follow this guide to do a lot of very un-obvious stuff; http://www.sidefx.com/docs/houdini14.0/character/biped [sidefx.com]

…but it works. Phew. Thanks.
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i submitted the bug time ago, they are aware of it.
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Error autorig Houdini 15… :cry:
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