[SOLVED]Pose Library Only Animates Some Bones?

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Hi All,

I was playing around with the new H15.244.16 Pose library tools and wonder if I have found a bug. It is a new system and I'm not quite sure how it is suppose to work but it seems simple enough.

Create a Simple Male under the Character TAB.
Add a new Pose Library window type or convert and existing window.
Click on the Network browse button and choose the simplemale character from the list, this will populate the Poses box and present some pose options.

With your timeline on frame #1 click on the Fighting Prepared pose.
Move your timeline to frame #24 and click on the Karate Kick pose.

Scrub the timeline and only the arm changes.

Shouldn't all bones in the RIG animate?

As an end-user I expected a full pose morph.
Edited by - Oct. 23, 2015 14:31:52
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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BAH!

ok, two things are happening here

1 - there shouldn't be any channels on the R IK Wrist Translate or Rotate

2 - when you apply a /Pose/ they're not auto keyed - unless a channel already exists on that parameter

so in this case the arm is animating between frame 1 and 24 - which is wrong, but that the poses are being applied without keying is correct.

to get the behaviour you're expecting:
select the simplemale
hotkey - k (to key all channels) - this fixes #2
at frame 1 apply the Fighting Prepared pose
at frame 24 apply the Karate Kick pose


I'll re-save the Karate Kick pose so it doesn't make those channels, this should be fixed in tomorrow build.
Michael Goldfarb | www.odforce.net
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Quick question on the simple rig.
We find it realy hard to select some of the controls directly on the character (spine circle nulls and other).
Almost as if the clicks does not register. Rectangle drag select sometimes works better.
Rotating the viewport and retrying eventualy works.
Tested on multiple sytems.

Any idea?
Werner Ziemerink
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www.luma.co.za
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Werner Ziemerink
Quick question on the simple rig.
We find it realy hard to select some of the controls directly on the character (spine circle nulls and other).
Almost as if the clicks does not register. Rectangle drag select sometimes works better.
Rotating the viewport and retrying eventualy works.
Tested on multiple sytems.

Any idea?
Happens here as well with a completely different rig.
Thought is because our custom geometry nulls, but seems that's not the case.
Dragos Stefan
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digitallysane
Werner Ziemerink
Quick question on the simple rig.
We find it realy hard to select some of the controls directly on the character (spine circle nulls and other).
Almost as if the clicks does not register. Rectangle drag select sometimes works better.
Rotating the viewport and retrying eventualy works.
Tested on multiple sytems.

Any idea?
Happens here as well with a completely different rig.
Thought is because our custom geometry nulls, but seems that's not the case.
I stumbled upon this yesterday during rigging.
It seems when using custom geometry on nulls, click selecting doesn't register only drag selecting. Also, nulls with custom geometry do not pre-select highlight.

Anyone else? I was going to file this bug later today.

Cheers,
Andy
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this is a selection issue and not about nulls or custom geometry as far as I can tell…we're looking into it.
Michael Goldfarb | www.odforce.net
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Thanks, glad you guys are on it!
Seems like it is effecting bone region selection as well when doing capture weight painting.
Werner Ziemerink
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@arctor: Thanks for the info, using your info of K-KEY for the whole rig up front makes pose-to-pose animation work as I expected.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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glad to hear it
there are some improvements to the Pose Library coming and some info about how to use it in the works…
stay tuned.


and as always if you have ideas for improvements please let us know!
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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