Modeling Toolbox

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Blender Sculpt Tool
https://youtu.be/BoB4C9cw4ic [youtu.be]
https://gumroad.com/alexeyvanzhula [gumroad.com]
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Tweak Alternative
https://youtu.be/BLicbN7cV80 [youtu.be]
https://gumroad.com/alexeyvanzhula [gumroad.com]
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Looks really nice, but what file format is used in exchange between Blender and Houdini in your tools?
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OBJ for mesh operations. But it is transparent to the user. You shouldn't look at import export process

Of cource you can go out from sculpt mode and model, animate, or render houdini geometry in Blender as a custom scene.

It is simple MT tool (not integration with Blender) that I need to have in my everyday modeling tasks.

For me, for the classic modeling (organic and hardsurface) tasks I will use MT tools, but not Blender. All I like in MT from Blender is Dyntopo sculpt. It is really nice for me
https://gumroad.com/alexeyvanzhula [gumroad.com]
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Hey man! Just wondering if you had any updates since H15. Really excited for this. Looks like such a great addon for Houdini
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I working on it

MT in H15:
http://i.imgur.com/PUoaV3R.png [i.imgur.com]
https://gumroad.com/alexeyvanzhula [gumroad.com]
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Something for interactive drawing in MT. Sketch version )
https://youtu.be/Gu_TLb-QSNY [youtu.be]
https://gumroad.com/alexeyvanzhula [gumroad.com]
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Awesome!!! Sorry for the delay. Life has been incredibly hectic lately.
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Huge news for the little guys. If it could be used with Indie then it would be a game changer.
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Yes. But Indie version has one limitation. It can't work with more than 20000 polygons



I just kidding It will works with Indie just like in standard version
https://gumroad.com/alexeyvanzhula [gumroad.com]
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You had me going there for a while…
I been looking up H Indie limitations on the website.

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https://youtu.be/OUuP19w73jk [youtu.be]

just an improved Silo Numerical Editor
https://gumroad.com/alexeyvanzhula [gumroad.com]
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cool..
I've been thinking about how to do the MMB parameter ladder in pyside…
Michael Goldfarb | www.odforce.net
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Just install eventFilter (from any QObject object) to viewport widget and get MousePress\Move\Release events for calculation. This is the main idea
https://gumroad.com/alexeyvanzhula [gumroad.com]
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yep, just need to find the time to do it

really looking forward to seeing your work!
Michael Goldfarb | www.odforce.net
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Thanx arctor!
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Please have a look at this incredibly useful modeling tool:
https://www.youtube.com/watch?v=Llrricm1EF0 [youtube.com]
Just imagine how great it would be to have that fully pocedural…

That aside, I would love to see all polygon operation SOPs updated so they can do basic UV updates/creation.
For example, an extrude could create a UV strip for the side and keep the front and or back UVs.
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https://youtu.be/9aeRJYYtOro [youtu.be]
https://gumroad.com/alexeyvanzhula [gumroad.com]
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DASD
Please have a look at this incredibly useful modeling tool:
https://www.youtube.com/watch?v=Llrricm1EF0 [youtube.com]
Just imagine how great it would be to have that fully pocedural…

That aside, I would love to see all polygon operation SOPs updated so they can do basic UV updates/creation.
For example, an extrude could create a UV strip for the side and keep the front and or back UVs.

Nice RFE. Thanx! Thats all in TODOs. Also I show a new organic transformation brush ‘Tweak’ a bit later and new Multicut tool. A big boosting for getting polygons i think…
https://gumroad.com/alexeyvanzhula [gumroad.com]
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Multicut tool in Maya 2016 is excelent:
https://www.youtube.com/watch?v=QAkD2TFg3Hk [youtube.com]

Add a “remove last point in line” on backspace shortcut and you are golden.
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