Blender Sculpt Tool
https://youtu.be/BoB4C9cw4ic [youtu.be]
Modeling Toolbox
33071 94 13- Alexey Vanzhula
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- Alexey Vanzhula
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- el_diablo
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- Alexey Vanzhula
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OBJ for mesh operations. But it is transparent to the user. You shouldn't look at import export process
Of cource you can go out from sculpt mode and model, animate, or render houdini geometry in Blender as a custom scene.
It is simple MT tool (not integration with Blender) that I need to have in my everyday modeling tasks.
For me, for the classic modeling (organic and hardsurface) tasks I will use MT tools, but not Blender. All I like in MT from Blender is Dyntopo sculpt. It is really nice for me
Of cource you can go out from sculpt mode and model, animate, or render houdini geometry in Blender as a custom scene.
It is simple MT tool (not integration with Blender) that I need to have in my everyday modeling tasks.
For me, for the classic modeling (organic and hardsurface) tasks I will use MT tools, but not Blender. All I like in MT from Blender is Dyntopo sculpt. It is really nice for me
- Arvin Villapando
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- Alexey Vanzhula
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- Alexey Vanzhula
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- Arvin Villapando
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- plasticobio
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Huge news for the little guys. If it could be used with Indie then it would be a game changer.
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- Alexey Vanzhula
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- el_diablo
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- Alexey Vanzhula
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- goldfarb
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- Alexey Vanzhula
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- Alexey Vanzhula
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- DASD
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Please have a look at this incredibly useful modeling tool:
https://www.youtube.com/watch?v=Llrricm1EF0 [youtube.com]
Just imagine how great it would be to have that fully pocedural…
That aside, I would love to see all polygon operation SOPs updated so they can do basic UV updates/creation.
For example, an extrude could create a UV strip for the side and keep the front and or back UVs.
https://www.youtube.com/watch?v=Llrricm1EF0 [youtube.com]
Just imagine how great it would be to have that fully pocedural…
That aside, I would love to see all polygon operation SOPs updated so they can do basic UV updates/creation.
For example, an extrude could create a UV strip for the side and keep the front and or back UVs.
- Alexey Vanzhula
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- Alexey Vanzhula
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DASD
Please have a look at this incredibly useful modeling tool:
https://www.youtube.com/watch?v=Llrricm1EF0 [youtube.com]
Just imagine how great it would be to have that fully pocedural…
That aside, I would love to see all polygon operation SOPs updated so they can do basic UV updates/creation.
For example, an extrude could create a UV strip for the side and keep the front and or back UVs.
Nice RFE. Thanx! Thats all in TODOs. Also I show a new organic transformation brush ‘Tweak’ a bit later and new Multicut tool. A big boosting for getting polygons i think…
- DASD
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Multicut tool in Maya 2016 is excelent:
https://www.youtube.com/watch?v=QAkD2TFg3Hk [youtube.com]
Add a “remove last point in line” on backspace shortcut and you are golden.
https://www.youtube.com/watch?v=QAkD2TFg3Hk [youtube.com]
Add a “remove last point in line” on backspace shortcut and you are golden.
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