Too much Edit Nodes

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Hello. I haven't much experience in Houdini and I'm not sure what I'm doing right, because I'm getting too many Edit nodes in my object. Can I do the editing operations (Scale, Move, Rotate) inside PolyExtrude?

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Too many for what? I think Houdini creates as many edit nodes as needed, no more, no less.
Inside the polyextrude param. window check “Transform Extruded Front” for transformations within extrude node.
Edited by anon_user_89151269 - Nov. 14, 2016 01:59:36
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McNistor
Inside the polyextrude param. window check “Transform Extruded Front” for transformations within extrude node.

Thanks, that's what I need.
And can I to merge several nodes, when they become too much? For example to freeze current state in one node?
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you don't have to worry about this, you can have hundred of nodes in a network.
if you want to ‘freeze’ your work:
save out the last node using RMB > Save Geometry (or use a ROP Output Drive)
then read the geometry back in with a file SOP
but don't delete the network - if it isn't being used it can just sit there.
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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Strange how this was a concern for us when we moved over to Houdini. Now we love every edit node in the network. The best history you can get in any 3d application.
Werner Ziemerink
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www.luma.co.za
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The fact that I can get confused when many of the same components.
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