[SOLVED] AutoRig Script Crash?

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Hi All,

I have imported my mesh for my character.
I click on the New Autorig Asset button and fill out the form that pops up.
When I click Create a python script crashes and no autorig is generated.

Using H16.0557.
Edited by Enivob - May 3, 2017 13:05:57

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Untitled-1.jpg (51.0 KB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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have you set a custom Icon in that dialog?
if so, what is the path?
there is currently a bug that doesn't treat that path correctly.
Michael Goldfarb | www.odforce.net
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SideFX
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I just tried this on H16.0.589 and the bug still persists.
Edited by Enivob - May 2, 2017 09:56:44

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Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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just tested this in H16.0.596 on Win and Linux - not getting there error.
can either of you update your build and try again?
Michael Goldfarb | www.odforce.net
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I have tried different builds and I did the old trick of deleting the Houdini16.0 folder in My Documents. When you re-launch Houdini is a fresh new install again.

But the problem persists. The problem is in the python code itself.
Do you know what causes the “Couldn't add operator type error”? That is the key to the problem. Because the code has no checks to see if it successfully created a new operator, then it blindly continues on and tries to assign an icon to a None based object.

What do I need to change on my system to allow the creation of operators?
Edited by Enivob - May 3, 2017 09:45:55

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Using Houdini Indie 20.0
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ah - damn, did't look closely enough - the Asset Type can't have spaces in the name.
there is an update for this coming this week (I believe).
for now just change the name from “Test Rig” to “TestRig” - no space.
Michael Goldfarb | www.odforce.net
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Yep, that was it!

Thanks Michael.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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