I am trying to use Group Data to delete a set of Primitives on a Model Sphere. The goal is to have separate textures on multiple primitive sets on the Sphere. I would like to apply a base material to most of the Sphere, and in order to get this I need to subtract it by two Group sets I have already defined via Group nodes.
I tried the Delete node but it is not subtracting the Primitives. I've confirmed the Group data is passing thru, I just cannot seem to get it remove the actual Geometry. I can use blast nodes to remove the base but I cannot decipher how to recombine the left over Primitives (Minus my defined two groups) into one Mesh.
Thank you.
Deleting Primitives By Group
2460 5 1- BradASchreiber
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- A-OC
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- BradASchreiber
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- jsmack
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The material sop has ‘group’ as the first parameter on each material to be defined. In the first material, leave the group blank, this is the base material. Click the + to add a second material. Enter a group name and choose the associated material. This can be repeated as many times as needed. Each assignment is in order; later assignments override the previous ones.
- A-OC
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- A-OC
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