I am trying to unwrap a goose model. I have watched the tutorials on using UV Flatten but none of them cover what makes the best choice for edge selection. I need to generate UVs for a texture paint program but when I get to the painting process there is never enough detail in the UVs to support high quality texture mapping.
How do I unwrap a goose so I have the most detail in every portion of the body, especially the head/face area?
The image shows my current edge selection which does not produce very good results.
Edge Choice For Best Unwrap?
1532 4 0- Enivob
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- Olaf Finkbeiner
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- jsmack
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You probably don't want those meridian cuts on the head/neck, instead use a sagittal cut for the head, and a transverse cut through the neck to separate the head/neck. The neck can be unwrapped with a single sagittal cut, either on front or back. The inside beak and nostrils should also probably be cut along their perimeter.
http://teachmeanatomy.info/the-basics/anatomical-terminology/planes/ [teachmeanatomy.info]
http://teachmeanatomy.info/the-basics/anatomical-terminology/planes/ [teachmeanatomy.info]
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