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RIGGING (More deformation trouble, cant seem to understand whats going on with capturing/skinning inside Houdini)
1329 4 1- traileverse
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Hi everyone, Here (In the Attached file) I have 6 separate bones riveted to a NURBS surface, when I capture a tube geometry using these bones, I have no clue what the deformations are doing, even when painting capture weights it's not doing whats expected. Where am I messing up? Thanks in advanced.
hou.f*ckatdskmaya().forever()
- goldfarb
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your capture regions became offset from your bones (you can see they don't match by displaying the bonecapturelines SOP)- to fix this:
put your NURBS surface back to normal
select all your bones
Rigging Shelf > Align Capture Pose
you should see a notification about the number of bones aligned
now you can move your NURBS ribbon
put your NURBS surface back to normal
select all your bones
Rigging Shelf > Align Capture Pose
you should see a notification about the number of bones aligned
now you can move your NURBS ribbon
- traileverse
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- goldfarb
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- 3455 posts
- Joined: July 2005
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- traileverse
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- 355 posts
- Joined: Nov. 2015
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