Hello, I’m having trouble getting the simple baker to work. After getting only empty textures (black for the color textures, <128,128,255> for the normal map) in my scene I tested it with the absolute most basic scene you could imagine:
Loading “Pighead”(which has UVs) and using it as the second input
Polyreduce it to 25% and using it as the first input for the
But I still have the same results. (I have the same results with the “GameDev Games Baker” btw.) It’s really quite similar to the setup here: GAMES TOOLS | SIMPLE BAKER [www.sidefx.com] Does anyone have a clue what are common mistakes that could cause such a problem? I’m using Houdini 17.5.258 and GameDevTools 1.163
I did the same simple test too; the sop expects a principled shader assigned using the materialpath prim attribute.
Easiest way to do this is with a gamedev quickmaterial, and assign the texture from the pig. There's still some issues I'm sorting out, but I'm now getting the diffuse map exported.
Thank you Mestela for taking your time to check this, that was indeed the problem. I haven’t thought about the material at all, because I was mainly interested in baking the normal map. But makes sense, I guess.