I created a sphere with 5 position keyframes (on the sphere, not the geo node.)
When I go into the Animation Editor, I noticed that I only see 2-sided Bezier handles for the first keyframe, and 1-sided handles for the 2nd and last keyframes. All intermediate keyframes have no handles at all.
However, if I change all curve segments to “cubic”, then each keyframe has a 2-sided handle.
I did notice that if I add keyframes from within the Animation Editor, rather than using the “K” shortcut in the Scene View, then 2-sided Bezier handles will start to appear, but never for the final segment.
Is this a known bug? Or am I missing something obvious?
NOTE: In the preferences, I did set the “Auto Function” to “bezier()” for the “Animation” preferences. Still no luck.
Help!!
~Michael
Problem with Animation Editor & Bezier Handles
2188 3 1- socratica
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- tamte
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each segment has interpolation function you can change, it jus seems that your 2,3,4 segments are not bezier()
defaults in preferences are for creating new channels, if there is already a channel present, new keyframes will obey the segment function of the segment they are added to
so in your case just select those 2 keys and change function to bezier()
defaults in preferences are for creating new channels, if there is already a channel present, new keyframes will obey the segment function of the segment they are added to
so in your case just select those 2 keys and change function to bezier()
Edited by tamte - April 14, 2020 21:21:32
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- socratica
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- jsmack
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mlh496
Thank you for your reply, but I did check and all segments are bezier().
I also tried changing the segments to cubic() and then back to bezier(). When cubic(), the handles (minus the acceleration handles) appear everywhere, but the moment I switch back to bezier() the handles disappear again.
Looks like the curve is a bezier, I don't think it's possible to make one that follows that kind of path that isn't. Maybe you've encountered a rendering bug.
Maybe send a mail to support and see what the say.
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