Procedural Generation of 3D enviroments

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Hello everyone , I am very new to Houdini and I chose to learn it so I can generate procedural levels (+ I work with UE and HoudiniEngine is very convinient for me). Althought I have found some very interesting sources for my subject ( WFC generated dungeons: https://www.youtube.com/watch?v=-5_FIqTDuzc&list=PLXNFA1EysfYny9oR45bFI7edFi_A2-8b8&index=1 [www.youtube.com] / maze generation based on algorithm https://www.youtube.com/watch?v=FYT9VHY-ifA&list=LL&index=2 [www.youtube.com] / and at last this tutorial seems interesting https://www.youtube.com/watch?v=ZT-OHQ6D7As&t=1s [www.youtube.com] ) , all of them are based on the 2D generation. Before Houdini I did a little bit of reasearch into Grasshopper for Rhino, where I found a plugin called Monoceros and it does wfc 3D generation which is based on generating cells in a cube rather that squares on a grid (https://issuu.com/subdigital/docs/project_monoceros) . Does anyone know about the subject ? Is there a way to generate a 3D enviroment ( structure) (if so, could it be done with WFC and wang tiles, wich are very convenient) ?
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Check out this [vimeo.com] HIVE Video. Now, keep in mind this is for the Unity Plug in. But can be done for Unreal with some tweaking (so I am told).

Also there is a tutorial here on the SideFX site for WFC in UE4 as dungeon generator. which can be found here [www.sidefx.com].
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