Sharroll Smith
AngryFallen
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Indie Gamedev
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Recent Forum Posts
Procedural Generation of 3D enviroments Nov. 24, 2021, 12:53 p.m.
Check out this [vimeo.com] HIVE Video. Now, keep in mind this is for the Unity Plug in. But can be done for Unreal with some tweaking (so I am told).
Also there is a tutorial here on the SideFX site for WFC in UE4 as dungeon generator. which can be found here [www.sidefx.com].
Also there is a tutorial here on the SideFX site for WFC in UE4 as dungeon generator. which can be found here [www.sidefx.com].
Procedural Coridor Generator - GDC 2018 Tutorial Nov. 30, 2019, 1:22 p.m.
sburke
It is not the same thing but there is really good tutorial from David Kahl on Pluralsight where the course shows how to create a similar environment using VEX. It's fairly complex but worth the time:
https://app.pluralsight.com/library/courses/houdini-vex-fundamentals/table-of-contents [app.pluralsight.com]
You might run into the similar problems the people doing the Lake House tutorial are running into.
I noticed a major difference between the old forloop subnet node and the new ones. The old one has multiple inputs. The new one does not. I don't know enough about how these work in houdini. I do know you need to use the for loop by number and need to be able loop through each gateway and corridor. Which is where I am stuck at the moment.
Multi-geometry scene as a single file. Sept. 20, 2019, 4:42 p.m.
Bummer, Okay thank you.